World

The world of… Well, the nameless world is a blank slate right now. Help create it here.

Terpinhagen:
The center of our tale, home of the Crimson Tunic HQ. A decently sized ramshackle town southeast of The Mountain Homes, Terpinhagen sprung up from both the fertile earth in the surrounding area and the dwarf holds’ hunger for grains. Built east of the Iskaldi river, it has grown relatively wealthy from trade, and its strategic placement means that anyone wishing to transport goods up the river to trade with the dwarves will be taxed. Terpinhagen bumbles along more out of momentum than any real government organization, and it attracts all manner of entrepreneurs, adventurers, and ne’er-do-wells.

The Mountain Homes:
The common translation name for the capital city of the dwarves (in dwarvish “Fjell Hovedstad” which translates literally to “Mountain Metropolis”). The Mountain Homes are comprised of half a dozen distinct strongholds and many holdfasts. Nestled in the Iskaldi mountain range in the northern climes of the world, The Mountain Homes have endured since time immemorial, when the dwarves rose up and overthrew their giant overlords. Chief exports include finely crafted metalworks, clockworks, and alcoholic spirits, sent out southeast across the world on great airships. Chief imports are all manner of agricultural products from farming communities lining the Iskaldi river and its tributaries, generally traded for with smithwork of baser metals. Terpinhagen is the nearest of such agricultural communities, lying to the southeast.

Merrywood:
A moderately sized halfling town, Merrywood is the home of Odo Butterbean. The town resides far to the East in the halfling homelands, nestled in between a small forest and the Fleetstone river. It’s a relatively safe place, and thus serves as a trading hub for surrounding villages. Merrywood is also well-known for the fine boats its craftsmen produce and the legendary prowess of its bakers. Its annual mustache competition is famed throughout much of the civilized world.

Torvald:
A small human village that is deep in the forests of Skarsgard to the South. The villagers often go working for the millwrights and loggers during the summer months while the rest stay in the village and work on the farms, which mainly handle potatoes and other root tubers that don’t require lots of land to tend as per the forest region. No one really leaves the village but more people seemed drawn to stay once they see the forest and feel the serenity that it provides from the rest of the world. Because of the tendancy for visiting folks to return and settle down, the town became a melting pot of hodgpodge races and cultures. The village grew slowly but steadily and those born there mostly take up the axe or the ploughshare and remain citizens of the town. The townsfolk often have enough crops to take to the other villages for trade of steel or grains but individually continue to hold allegiances with their favored kingdoms and fellowships. For instance, most dwarves trade exclusively with other dwarven clans, some folks enjoy the company of the varied halfling mirthages, and others hold no allegiances and trade freely.

Estvik:
On the Western Border of the Skarsgard forest and south of the Iskaldi mountains next to the Boag river.

The Desert of the Whispering Sands:
In the distant future, when arcane equivalents of nuclear missiles are created, this will become the largest piece of glass in the known world.

Vaylkarfi:
(Vale car fye) A small village located to the far west of Terpinhagen at the base of Shaldern Mountain, this town is known for its shrine to the Raven Queen as well as the monastery that is home for the priest and priestesses of the Goddesses order. The monastery is located up the stone stairs carved into Shaldern Mountain, and the monastery itself is carved into the mountain as well. The gardens and rock pools are the main attraction of the village, as they are cared for by the priests and priestesses. The economics are built from farming and trading the arts (paintings, poetry, pottery, etc) created in the village. The primary foods are rice, cherries, and various vegetables.

Shrine of Lunar Blossoms:
The Shrine of Lunar Blossoms is the closest translation from a lost language for the name of the Shrine to the Raven Queen. The temple is carved into the Shaldern Mountain. At the top of the rock stairs is a courtyard with a pool of water with water lilies growing in it. A few fish swim in the pool. The temple itself is carved into the mountain side. Large pillars mark the entrance into the great halls. The floors are covered in a thin soft mat and the pillars inside are of the same stone of the mountain. Various living quarters and worship rooms are located within the caverns. ((Eventually I will draw a map of this on the off chance we ever travel this far)). Forest of Nord:
The forest of Nord is a thick forest located at the base of the mountain. The village of Vaylkarfi was carved out of the forest at the base of the mountain. Nord is a welcoming location for most travelers, as it is 3/4 of a days travel from the main roads that lead from major cities, providing one doesn’t get lost in the forest paths. The paths are well lit by post, the majority of the time, and are usually mantained by travelers. In the slower seaons of fall and winter the paths become harder to see and travel. Traveling from one end of the forest to the other is a weeks long journey. While travelers can enter from any point into Nord, the most taken is the path off the main road as it is closest to Vaylkarfi.

Back to Main

World

The Alliance of the Crimson Tunic whoafoogles